Gacha Glossary: Key Terms From Pity to Constellations
An A to Z of gacha terms, from pity, rate-up and the 50/50 to C0, E0, M0, rerolls and power creep, with the names each major game uses.
An A to Z of gacha terms, from pity, rate-up and the 50/50 to C0, E0, M0, rerolls and power creep, with the names each major game uses.
How premium currencies, paid crystals, pull tickets and exchange shops fit together in Genshin, Star Rail, ZZZ and Wuthering Waves, and why the layers matter.
Standard, limited, weapon and beginner banners explained, plus banner phases, reruns and why timers create pressure in gacha games.
Base rates, consolidated rates, why pulls have no memory, and expected versus worst-case pull counts, explained with simple probability.
What pity means in gacha games, how hard pity, soft pity and guarantees work, and why pity is best used as a budgeting ceiling rather than a goal.
A plain-language explanation of gacha games: free base game, randomized pulls, banners, premium currency and why the model now lives on PC and consoles.